Paintball 2000 | Paintball-News Das Paintball Magazin

24. Mai 2006

Kila Products EGO Instinct Detents

Filed under: Allgemein — Florian @ 07:08

Die Ego-Detents kommen komplett mit neuen Augencovern in einer Farbe nach Wahl für ca. 45$.

Die Produktbechreibung findet Ihr hier:

Drop in kit for 05 and 06 Planet Eclipse Ego markers. The final solution for all feeding issues with your EGO. The Kila EGO Instinct features include low profile cap-less aluminum 6061 eye covers and low friction, self lubricating magnetic pistons designed to hold the paintball closer to the bolt face for reduced barrel breaks related to ball-in-breech forward roll. Works with all bolts: slotted/non-slotted, o-rings or no o-rings. Blow-out proof design for optimum performance and consistent feeding with all loader types. Get the true performance your EGO was designed for. Colors Available in Black, Blue, Red, Dust Silver and Gold. Special colors available upon request.

[img]../newsimages/produktnews2003/2006-05-24-kila2.jpg[/img]

[img]../newsimages/produktnews2003/2006-05-24-kila1.jpg[/img]

23. Mai 2006

Warpig.com NPPL Tampa Gallerys

Filed under: Allgemein — Florian @ 09:44

Die Internetveteranen von Warpig.com haben zwei Bilder Galerien zum NPPL Event in Tampa online gebracht. Zum einen gibt es eine  Game Photo Gallery gefolgt von einer Trade Show Photo Gallery die allerdings keine großartigen Neuheiten bereit hällt.

PSP 2006 Marshall Clinic

Filed under: Allgemein — Florian @ 09:35

Die PSP hällt in der Chicago Area eine Referee Certification Clinic ab bei der man sich zum PSP Referee ausbilden lassen kann. Durch die Teilnahme an der Clinic wird allerdings nicht automatisch gewährleistet das man auch auf einem PSP Event zum Marshall berufen wird. Man kann sich lediglich die Notwendige Qualifikation dafür erarbeiten:

· Chicago Area Referee Certification Clinic
Here's another chance for you to become part of the continually growing PSP Certified Referee Program! The Chicago Area Ref Clinic will take place at Chicagoland Paintball May 27th & 28th.

What: PSP Official Referee Certification, 2 day Clinic
When: May 27th and 28th, 2006
Where: Chicagoland Paintball – www.chicagoland-paintball.com
Register: ALL attendees must pre-register online @ www.pspevents.com
Cost: $85.00
Class Limit: 40 people
Suggested minimum age: 16

Clinic includes:
– Classroom training    
– Topics covered will include but aren't limited to: rules, positioning, safety, & attitude.
– Written test on PSP rules & in-game situations
– On field training, both days!
– Performance evaluation in key areas
– PSP Referee I.D. Card
– PSP rulebook, including Divisional X-Ball, 5-Man, and Young Guns
– Certificate of clinic completion*

Agenda:  (Bring your gear and be prepared to ref games on both Saturday & Sunday)

        Saturday
               – Check-in begins at Noon, classroom training to begin at 12:30 PM, clinic
                   ends at 6:00 PM
        Sunday
               – Classroom training begins at Noon, clinic ends at 4:00 PM

ALL ATTENDEES MUST REGISTER IN ADVANCE!!
Registration for the Chicago Area Referee Certification Clinic will open online at www.pspevents.com at 6pm central time on Thursday, May 18th, 2006.

If all spots are not filled before the clinic, limited walkup registration MAY be available. Any questions can be directed to [email protected] (Walkup registration fees must be paid in cash on the first day of the clinic.)

*Attendance/participation in a PSP certification clinic does not guarantee that you will be called upon to judge a national event for the PSP.

Speed Feed Paintball Homepage online

Filed under: Allgemein — Florian @ 09:19

Die Hersteller des Speed Feeds haben nun auch eine Homepage am Start. Dort gibt es diverese Bilder und Videos zur Handhabung der Speed Feeds sowie einige Rabatt Modelle für den Kauf:

22. Mai 2006

1. Bundesliga Ergebnisse und Bilder

Filed under: Liga — Florian @ 10:30

Auf der Webseite der DPL sind nun die Ergebnisse online. Der Aufsteiger Daltons konnte noch nicht zu gewohnt guter Leistung aus dem Vorjahr anknüpfen. Dafür beenden die Allstars den Beginn der 2006er Saison mit einem ersten Platz ohne ein Spiel zu verlieren.

Erste Bilder vom Spieltag hier.

Ergebnisse des ersten Tages:
1. Allstars
2. Syndicate
3. CD
4. Comin at ya
5. Instinct
6. ConXion
7. Rhein Affair
8. Elysium
9. Reckless
10. Daltons

Alien Neue Mac-Solenoids

Filed under: Allgemein — Florian @ 08:00

Hier ein kleiner Text über die neuerungen in den Solenoids und welche Vorteile sich für die Alien dadurch ergeben:

For clarification, Mac valves came to me many months ago with a new concept valve. I put that that valve in guns and sent them to Jim Drew. Mac techs went to Jim’s shop in Arizona and together Jim and Mac got the Interceptor and the Remains working with these new Mac Valves.
Mac really like my guns and was willing at no additional fee to cast new bodies so I could lay my valves on the side to make the profile smaller.
The reason the other boards will not work is the Mac is a direct drive unit – the electricity moves the spindle that directs the air. Humphrey valves are air assisted – electricity moves the air, and air moves the spindle, that why it takes a few extra thousandths of a second per shot. Because electricity moves the spindle it takes more of it, less battery life.

Jim also stated that the ram speed was 38bps, this more due to valve flow than valve speed because the ram/valve combo can already do over 30 which Jim stated many, many months back. He also stated that that is without changes in the Ram design. It's great to have bragging rights, but I'm so busy just doing what needs to be already done that I'm not going to be reworking the Ram soon. Jim said he might have some suggestions – which is great – but the Independent Ram we have now is very strong and light and if it cycles 38 times already I'll wait a year or so for somebody to prove theirs is faser and "maybe" then modify it.
I am very happy to get these new valves, but the Remains is working great and I want to make sure that we don’t have any issues. We will put the valves in the Interceptors “soon” and then the Remains maybe 90 or 120 days – assuming no issues. I do not think you will see any difference in the real world play/feel of your gun. That is, if you handed me a gun and said "Which valve is this one?" Unless I had a Qloader and I ramped the gun as high as it would go, I feel sure that I won’t be able to tell you. If I can’t tell I’m just about doubly sure no one else will be able to tell either. Really though I don’t think Qloader is going to be the big winner in this. Velocity and Halo loaders load plenty fast for me and 99% of “Real World” players and both guns already keep up with them.

« Newer PostsOlder Posts »

Powered by WordPress